
Discover Games Built with AI
Browse, compare, and play the latest AI game experiments. A living radar for agent-built games across the web.





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Survive 20 minutes of pest swarms as Tibo, with auto-firing potato weapons and a pack of up to three dogs.
@potetoPlay
tibo.dog
Survive 20 minutes of pest swarms as Tibo, with auto-firing potato weapons and a pack of up to three dogs.
by lauren (poteto)GenreActionReleasedNov 1, 2026Plays onBrowserPriceFreeLanguagesEnglish, Simplified Chinese and more (27 languages)AI used forCodeAbout the game
A pixel-art survivors-like seen from above: you steer Tibo around a farm field while potato weapons fire on their own at swarms of pests and bosses. Each level-up offers three cards (new weapons, upgrades, passive perks) that you can pick, reroll, skip or banish, and dogs you find on the map join your pack, up to three at a time; chests and a merchant cart add gear. Survive 20 minutes to win, then keep going as long as you last. A short Story mode with cutscenes is the suggested first game, followed by Easy, Normal, Hard and Nightmare runs, with easter eggs hidden throughout. Move with WASD or the arrow keys and dash with Space; on phones, drag to move and flick to dash.
How it was made
- CodeGrok BotLaunch post on X, Nov 1, 2026: "i had a blast making it with grok bot and cursor!"; reply Nov 2: "every run i would spam a lot of feedback to my bot which was orchestrating the cursor project". The game itself carries a 'Built with Grok Bot' badge. Underlying Grok model version not stated; trivia reply: "every time i found an issue in the code i asked bot to make a lint rule against it"
- Coding toolCursor (cloud agents)Launch post, Nov 1, 2026: "making it with grok bot and cursor"; trivia thread image shows the repo's "Initial commit" by "cursoragent and poteto" (Oct 28, 2026). Model inside Cursor not stated
- EngineThree.js for drawing, custom engine for simulation, post-processing and audioTrivia self-reply, Nov 1, 2026: "game engine is mostly custom. three.js draws the 3D scene, but the simulation, post-processing and audio are all ours"
- Time4 days as a side project, about 1,150 PRs merged; focused work began the Friday evening before the Sunday launch
- Not AIThe creator says about 80% of the time went into playtesting, feeding notes to the bot after every run, and set the engineering rules the agents worked under: a new lint rule for each bug found, TLA+ formal verification of the story, cutscenes and game systems, an allocation ban in per-frame code, and agents running the checks before merging instead of CI.
Disclosure
The creator works on Grok Bot at SpaceX Super Intelligence (@SpaceXSI, whose site is x.ai), the maker of Grok Bot, which was used to build the game; the game shows a 'Built with Grok Bot' badge.
The creator previously worked at Cursor, the other tool used (X bio: "prev cursor").
Promises
Share more details about how the game was built pending
Recognition
Covered by OfficeChai (Nov 2026)
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Sources
- Launch post on X ↗ · Nov 1, 2026
- Creator's trivia reply: 4 days, ~1,150 PRs, lint rules, TLA+, custom engine ↗ · Nov 1, 2026
- Creator's reply: 80% playtesting, bot orchestrating the Cursor project ↗ · Nov 2, 2026
- Creator's update: ~100k runs, 17 languages added ↗ · Nov 2, 2026
- Play page ↗ · Nov 3, 2026
- Video ↗
Five tiny pixel-art mini games: bocce, bridge diving, a tennis tie-break, skateboarding and rooftop laundry.
@AmirMushichPlayBe a wall outlet behind the TV and dodge a groping hand with a plug, freezing whenever the light hits.
@vyaPudzd1E54661Play- Model page
Games made with Claude
Opus 5.5 alone made a 3D Little Prince, a fishing island and a one-prompt pelican ride.
See all 55


Dash, grapple and punch your way through a wind-up robot army in a 1930s rubber-hose cartoon of World War III.
@whaledevstudiosSteamGuide a tiny courier across a giant's desk at midnight, laying pencil bridges and hiding from a huge hand.
@xingbugengmingPlay
Above the Desk
Also known as 书桌之上
Guide a tiny courier across a giant's desk at midnight, laying pencil bridges and hiding from a huge hand.
by Xiaoqi (小奇说)GenreAdventureReleasedOct 27, 2026Plays onBrowserPriceFreeLanguages🇨🇳AI used forCode, ArtSource codeGitHub ↗About the game
A short cinematic 3D platformer in the spirit of Little Nightmares, set on a giant's cluttered study desk at midnight. You play a tiny paper courier heading for the lit attic house on top of the bookshelf: climb book stacks and ladders, carry a pencil to a gap and lay it down as a bridge, balance across it, crouch in the shadows when a giant hand reaches down, ride a toy night train and press a typewriter to print the last pages of the path. Along the way you can pick up three unsent letters to post at the mailbox under the desk lamp and three hidden page fragments; the route runs through nine areas with checkpoints and autosave. It needs WebGL 2: A/D and W/S to move, Space to jump, E to interact, C to crouch.
How it was made
- CodeKimi K3.1 ProPost on X, Oct 26, 2026: "我用 Kimi 最近新出的模型 K3.1 Pro 搭配 Tripo 基于 three.js 做了一款小游戏"; launch post, Oct 27: "由 Kimi K3.1 Pro × Tripo 打造的 3D 游戏". README (Oct 28): Kimi "Wrote all the game code: levels, mechanisms, character control, cameras, saving, audio". The Kimi app or harness used is not named
- 3DTripo (40 props, the courier hero with rig and 12 animations, the giant hand)README (Oct 28, 2026): Tripo "Generated the scene props (Smart Mesh P2.0 with textures) and the hero, the 'paper courier', including its rig and animations"; the giant hand was also generated and rigged with Tripo. Kimi "wrote the Tripo prompts and generated the models by driving a browser with Computer Use"; the launch post says the creator only found out afterwards that Kimi has a Tripo plugin
- EngineThree.js r180 (TypeScript, Vite)Launch post on X, Oct 27, 2026: "基于 three.js 开发" (built on three.js); README lists Three.js r180, WebGL 2, TypeScript 5.9 and Vite 7, with Playwright for smoke and playthrough tests
- TimeAbout three days
- Not AIPBR textures from ambientCG (Wood051, WoodFloor051, Metal032) and Poly Haven (book_pattern, leather_red_02), CC0; sound effects from OpenGameArt and Freesound (IgnasD, SkyRaeVoicing, Dartcheff, timgormly, florianreichelt), CC0; fonts Cormorant Garamond and ZCOOL XiaoWei (SIL Open Font License)
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Sources
- Post on X: three days with Kimi K3.1 Pro and Tripo ↗ · Oct 26, 2026
- Launch post on X with the game link ↗ · Oct 27, 2026
- Gameplay video on Bilibili ↗ · Oct 27, 2026
- GitHub README (AI pipeline, tools and asset credits) ↗ · Oct 28, 2026
- Video ↗
Link checked Oct 28, 2026 · Released Oct 27, 2026 · Added Oct 28, 2026 Report a problemRequest removalRoam a 3D Manhattan on foot, in a yellow cab, on a bike or by helicopter, through traffic and crowds.
@mrdoobPlayDemo
Slop New York
Roam a 3D Manhattan on foot, in a yellow cab, on a bike or by helicopter, through traffic and crowds.
by Ricardo Cabello (mrdoob)GenreSimulationReleasedOct 22, 2026Plays onBrowser · WebGPUPriceFreeLanguages🇬🇧AI used forCodeSource codeGitHub ↗About the game
An open sandbox version of Manhattan, from 125th Street down to Battery Park, laid out on the real street map with buildings, traffic, pedestrians, traffic lights and street furniture generated in code. You can switch at any time between walking, driving a yellow cab, cycling and flying a sightseeing helicopter, teleport to landmarks such as Times Square, the Empire State Building or One World Trade Center, and change the light between golden hour, midday, blue hour and night. There are no missions or goals; it is a city to explore, released by its creator as an open-source starting point for others to build on. Play with keyboard and mouse or a gamepad; phones get touch controls.
How it was made
- CodeNot disclosedLaunch post on X, Oct 22, 2026: "Spent a bunch of tokens over the last few weeks building a fully procedural New York simulation." No model or coding tool named; the repo has no Co-Authored-By trailers in its 69 commits and no CLAUDE.md or AGENTS.md (checked Oct 26, 2026)
- EngineThree.js (WebGPURenderer, TSL shaders)README: "A New York City simulation built with three.js, WebGPURenderer, and TSL." The page loads the three.js dev branch from jsDelivr
- TimeA few weeks
- Not AIStreet map, boroughs, parks, coastline, piers and landmark footprints from NYC Open Data and © OpenStreetMap contributors (ODbL), per the README; the creator wrote three.js, the engine it runs on.
Recognition
Within a day it inspired an Abuja 3D city clone by @0xkodesage, which the creator quote-posted ("Damn... In less than a day.", Oct 23, 2026); the repo has several public forks and remixes (e.g. a Tepic version).
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
- Open source
- Source code is public.
Sources
- Launch post on X ↗ · Oct 22, 2026
- Creator's reply with the GitHub link ↗ · Oct 22, 2026
- Creator's update post: vehicle sounds, gamepad, saved state, traffic ↗ · Oct 23, 2026
- GitHub repository, README and commits ↗ · Oct 26, 2026
- Play page ↗ · Oct 26, 2026
- Video ↗
Link checked Oct 26, 2026 · Released Oct 22, 2026 · Added Oct 26, 2026 Report a problemRequest removalBomb mountain passes as a skeleton on a skateboard or street luge, racing rival riders past traffic.
RedditApprehensive-Law77PlayStart with water, fire, wind and earth, and combine elements into new ones, with no end in sight.
WebNeal AgarwalPlayInfinite Craft
Start with water, fire, wind and earth, and combine elements into new ones, with no end in sight.
by Neal AgarwalGenreCasualReleasedJan 31, 2024Plays onBrowserPriceFreeLanguages🇬🇧AI used forGameplayAbout the game
Drag two elements together to make a new one, then keep combining the results, from Steam to Volcano to things nobody has made yet. There is no goal or ending: each new pairing is generated the first time anyone tries it and saved for everyone, and being first earns a First Discovery mark. Also on iOS and Android.
How it was made
- In-game AILlama 2Reported, MistralReportedWikipedia, citing 2024 coverage
Tags
- AI-native
- AI runs inside the game while you play — remove it and the game stops working.
Sources
- Game page ↗ · Jan 31, 2024
- Wikipedia article ↗ · Oct 15, 2026
- FlowingData write-up ↗ · Feb 2, 2024
Link checked Oct 15, 2026 · Released Jan 31, 2024 · Added Oct 15, 2026 Report a problemRequest removalPlay cards with no stats while a game master decides each outcome, and fuse two cards to discover new ones.
Redditdiffused_dreamsPlay
Moonfall
Also known as Moonfall: Role-playing Card Battler
Play cards with no stats while a game master decides each outcome, and fuse two cards to discover new ones.
by diffused_dreamsGenreStrategyReleasedOct 17, 2026Plays onBrowserPriceFree · sign-inLanguages🇬🇧 🇯🇵 🇰🇷 🇨🇳 🇩🇪 🇫🇷 🇪🇸 🇵🇹AI used forGameplayAbout the game
A card battler where each card has only a name, a mana cost and a line of text, and an AI game master reads the board and decides what every play does. Fusing two cards in the Moon Foundry makes a new card the first time anyone tries that pair, and you can sell what you discover to other players for in-game currency. You play solo against the AI or against friends; a paid Manga Pass turns finished matches into manga pages.
How it was made
Tags
- AI-native
- AI runs inside the game while you play — remove it and the game stops working.
- Sign-in
- You need an account before you can play.
Sources
- Creator post on r/aigamedev ↗ · Oct 17, 2026
- Launch post on X ↗ · Oct 17, 2026
- Official site ↗ · Oct 19, 2026
- Press kit and factsheet ↗ · Oct 19, 2026
- Game guide summary (llms.txt) ↗ · Oct 19, 2026
- itch.io page ↗ · Oct 19, 2026
- Devlog ↗
- Video ↗
Link checked Oct 19, 2026 · Released Oct 17, 2026 · Added Oct 19, 2026 Report a problemRequest removal- For creators
Made a game with AI?
Send it in — no account, no fee. We list first and let you know after.
Submit a game Type any action and the story answers: an open-ended text adventure in any genre, plus player-made scenarios.
WebLatitudePlay
AI Dungeon
Type any action and the story answers: an open-ended text adventure in any genre, plus player-made scenarios.
by LatitudeGenreAdventureReleasedDec 2019Plays onBrowserPriceFreeLanguages🇬🇧AI used forGameplayAbout the game
A text adventure with no fixed choices: you write what your character does or says, and the story continues from there. Start from a genre prompt, build your own scenario, or play ones made by the community. There is a free tier, and some story models need a subscription, the developer says; also on iOS and Android.
How it was made
- In-game AIWayfarer (Latitude's own story model), Equinox 31B (Latitude's Gemma 4 fine-tune), DeepSeek (version not stated)Reported, GLM (version not stated)Reported, Llama (version not stated)ReportedWayfarer (Latitude's own story model): Latitude model card on Hugging FaceEquinox 31B (Latitude's Gemma 4 fine-tune): Latitude model card on Hugging Face; requires a subscriptionDeepSeek (version not stated): Third-party blog on the May 2026 Frontier update
- ArtNot disclosedFrontier update page mentions new image models without naming them
Tags
- AI-native
- AI runs inside the game while you play — remove it and the game stops working.
Sources
- Frontier update page ↗ · May 2026
- Wayfarer model card ↗ · Jan 3, 2025
- Equinox 31B model card ↗ · May 18, 2026
- Wikipedia article ↗ · Oct 15, 2026
- SolidAITech write-up ↗ · Jul 2026
Walk, ride scooters, drive and outrun the police across a 3D open-world Taipei, plus Hong Kong and Tokyo.
ThreadsaicodewithmePlay
Taipei Rush
Also known as 臺北狂飆 · 台北狂飆 · 臺北GTA:去臺北狂飆 · Taipei GTA
Walk, ride scooters, drive and outrun the police across a 3D open-world Taipei, plus Hong Kong and Tokyo.
by aicodewithmeGenreActionReleasedSep 28, 2026Plays onBrowserPriceFreeLanguages🇹🇼 🇬🇧 🇯🇵AI used forCodeAbout the game
A GTA-style open world set in a stylized Taipei: walk, ride a scooter, drive or take the MRT between Ximending, Taipei Main Station and Taipei 101, follow a story about saving grandma's old street from redevelopment, and shake off the police when you break the law. Updates since launch added Hong Kong, Kaohsiung and Tokyo maps. It works on computers and phones (an optional account syncs saves across devices), though the creator recommends playing on a computer.
How it was made
- CodeNot disclosedNo model or coding tool named. Creator on camera (Mirror News, Sep 30, 2026): '200個AI大軍幫我做研究,然後做開發' (an army of 200 AIs did the research for me, then the development); launch post on Threads: over US$10,000 in AI tokens
- EngineThree.js r186Shipped game page loads a three-*.js bundle exporting REVISION 186 with WebGLRenderer (checked Oct 17, 2026); no public repo
- TimeAbout a month at 5-6 hours a day after his day job, to first launch
- CostOver US$10,000 in AI tokens
Promises
Open more Taiwan cities, starting with New Taipei pending
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Sources
- Launch post on Threads (Taipei GTA, US$10,000+ in AI tokens, not a demo) ↗ · Sep 28, 2026
- Mirror News interview (200 AIs did research then development; one month at 5-6 hours a day) ↗ · Sep 30, 2026
- TVBS interview (most of the work handed to 400 AIs; video) ↗ · Oct 2, 2026
- Post on Threads: Hong Kong map live, optional sign-in for cross-device saves ↗ · Oct 7, 2026
- Official account on Threads: renamed to Taipei Rush ↗ · Oct 8, 2026
- Post on Threads: Tokyo map launch ↗ · Oct 11, 2026
- Official account on Threads: 'AI-assisted coding' remark on building Taipei 101 ↗ · Oct 13, 2026
- Game page (Three.js r186 bundle, @aicodewithme developer credit) ↗ · Oct 17, 2026
- Devlog ↗
Link checked Oct 17, 2026 · Released Sep 28, 2026 · Added Oct 17, 2026 Report a problemRequest removalParty game: each round brings a deadly scenario, everyone types a way out, and the host decides who lives.
WebLittle Umbrella (Playroom)Play
Death by AI
Party game: each round brings a deadly scenario, everyone types a way out, and the host decides who lives.
by Little Umbrella (Playroom)GenreCasualReleasedDec 2023Plays onBrowserPriceFreeLanguages🇬🇧AI used forAudio, GameplayAbout the game
Each round drops the group into a deadly situation; every player types a plan to get out, and the game's host narrates what happens and decides who survives. It is built for groups of friends and plays on mobile and as an Activity inside Discord.
How it was made
- In-game AIOpenAI modelsReported, LlamaReported, InworldReportedDiscord developer case study
- AudioElevenLabsReported, Inworld TTSReportedDiscord developer case study (text-to-speech)
Tags
- AI-native
- AI runs inside the game while you play — remove it and the game stops working.
Sources
- Game page ↗ · Oct 15, 2026
- Discord developer case study ↗ · Oct 15, 2026
- three.js forum showcase post ↗ · Dec 2, 2023
Fly a biplane, magic carpet or boat around a tiny world and light five braziers to stop the moon.
Vibe Jam@dannylimansetaPlayDemo
Tiny Skies
Fly a biplane, magic carpet or boat around a tiny world and light five braziers to stop the moon.
by Danny LimansetaGenreAdventureReleasedApr 2026Plays onBrowserPriceFreeLanguages🇬🇧AI used forCode, Art, AudioAbout the game
A cosy exploration game: travel a small world by biplane, magic carpet or boat, carry an eternal flame to five ancient braziers, and save the world from the moon bearing down on it. Other players share the world in real time, and you get a random nickname.
How it was made
- CodeModel not disclosed
- Coding toolCursorIn-game credit ('Built with Cursor'); also Vibe Jam 2026 entry
- 3DTripoIn-game credit ('3D Assets by Tripo3D')
- AudioSuno, ElevenLabsSuno: In-game credit ('Music by Suno')ElevenLabs: In-game credit ('SFX by ElevenLabs')
- EngineThree.jsVibe Jam 2026 entry
Recognition
Vibe Jam 2026 — Most Polished award
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Sources
- Game page (in-game credits) ↗ · Oct 15, 2026
- Vibe Jam 2026 entry (games.json) ↗ · Apr 28, 2026
A xianxia cultivation RPG where you type freely to any NPC, between turn-based duels, alchemy and sect life.
SteamNuverseSteam
World Apart
Also known as 不问凡尘
A xianxia cultivation RPG where you type freely to any NPC, between turn-based duels, alchemy and sect life.
by NuverseGenreRPGReleasedSep 23, 2026Plays onPC · SteamPricePaidLanguages🇨🇳 🇬🇧 🇹🇼AI used forGameplayAbout the game
A cultivation RPG with turn-based battles, elixir refining, sects and companions, where you can type to any townsperson or cultivator in your own words and they remember how you treat them. It is in Early Access with about 30 percent of the planned content, the developer says. The US Steam store showed it as unavailable when we checked.
How it was made
- In-game AIVolcengine (model not named)Steam third-party AI service line
- ArtNot disclosedSteam AI disclosure: scenes and community items generated with AI; tools not named
- AudioNot disclosedSteam AI disclosure: sound effects generated with AI; tools not named
- VideoNot disclosedSteam AI disclosure: videos generated with AI; tools not named
Tags
- AI-native
- AI runs inside the game while you play — remove it and the game stops working.
- Paid
- Costs money to play.
- Download
- Not playable in the browser — install it (Steam, Roblox, itch, app store or build).
Sources
- Steam page ↗ · Oct 15, 2026
- Team interview (Tencent News, Chinese) ↗ · Aug 11, 2026
Link checked Oct 15, 2026 · Released Sep 23, 2026 · Added Oct 15, 2026 Report a problemRequest removalEnter a callsign and dogfight other pilots in first-person multiplayer space combat.
Vibe Jam@taylor_sntxPlayDemo
Null Range
Enter a callsign and dogfight other pilots in first-person multiplayer space combat.
by TaylorGenreActionReleasedApr 2026Plays onBrowserPriceFreeLanguages🇬🇧AI used forCodeAbout the game
A first-person multiplayer space dogfighter: pick a ship and weapon loadout, launch, and fight other players with lasers, missiles, boost and sonar pings. Some ships and weapons are still marked coming soon. On phones it needs landscape mode.
How it was made
- CodeModel not disclosed
- Coding toolCursorVibe Jam 2026 entry
- EngineThree.jsVibe Jam 2026 entry
Recognition
Vibe Jam 2026 — Best Art Direction award
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Sources
- Vibe Jam 2026 entry (games.json) ↗ · Apr 12, 2026
- Game page ↗ · Oct 15, 2026
Multiplayer shooter on the inside of a sphere, where gravity shifts and shotgun recoil launches you across.
Vibe Jam@_NoahWhitesonPlayDemo
Undersphere
Multiplayer shooter on the inside of a sphere, where gravity shifts and shotgun recoil launches you across.
by Noah WhitesonGenreActionReleasedApr 2026Plays onBrowserPriceFreeLanguages🇬🇧AI used forCodeAbout the game
A fast online FPS fought on the inner surface of a spherical world. Shotgun recoil and grenade blasts double as movement, so you fling yourself across the map, and kills earn health and coins for cosmetic skins. Matches need at least one other player online, so you may wait in the lobby.
How it was made
- CodeModel not disclosed
- Coding toolCursorVibe Jam 2026 submission form
- EngineThree.jsVibe Jam 2026 submission form
Recognition
Vibe Jam 2026 — Unique Concept
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Sources
- Vibe Jam 2026 entry ↗ · Apr 29, 2026
- Vibe Jam 2026 winners ↗ · May 2026
Pilot a small submersible beneath the Antarctic ice in a short ASCII horror story.
Vibe Jam@denisbondarePlayDemo
HALDANE-4
Pilot a small submersible beneath the Antarctic ice in a short ASCII horror story.
by Denis BondarevGenreAdventureReleasedApr 2026Plays onBrowserPriceFreeLanguages🇬🇧AI used forCode, AudioAbout the game
A short horror story told in ASCII: from an operator terminal you steer a submersible through dark water under an Antarctic ice shelf, using thrust, rotation and a light. The page says it is best on desktop with headphones, though touch controls are included.
How it was made
- CodeModel not disclosed
- Coding toolCursorVibe Jam 2026 entry
- AudioAI voice-over (tool not named)Vibe Jam 2026 entry: procedural audio except an AI voice-over
- EngineCustom TypeScript engineVibe Jam 2026 entry
Recognition
Vibe Jam 2026 — Most Original award
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Sources
- Vibe Jam 2026 entry (games.json) ↗ · Apr 19, 2026
- Game page ↗ · Oct 15, 2026
Talk a stranded astronaut through survival on an alien planet by voice, messages and video calls.
SteamAnuttaconSteam
Whispers from the Star
Also known as 星之低语
Talk a stranded astronaut through survival on an alien planet by voice, messages and video calls.
by AnuttaconGenreAdventureReleasedAug 14, 2025Plays onPC · SteamPricePaidLanguagesEnglish, French and more (14 languages)AI used forGameplayAbout the game
Stella has crash-landed on an alien planet and you are her only contact: you guide her by speaking, texting and video calling, and since there is no script, what you say decides whether she survives. The developer says a working microphone is needed for the full experience, and you need an Anuttacon account (it can link to Steam).
How it was made
- In-game AINot disclosedSteam AI disclosure confirms AI-powered conversations and performances; model not named
- ArtNot disclosedSteam AI disclosure: select visual elements made with the help of AI tools; tools not named
- Not AIStella's voice and performance were created in collaboration with an actor, the developer says (Steam AI disclosure).
Tags
- AI-native
- AI runs inside the game while you play — remove it and the game stops working.
- Paid
- Costs money to play.
- Sign-in
- You need an account before you can play.
- Download
- Not playable in the browser — install it (Steam, Roblox, itch, app store or build).
Sources
- Steam page ↗ · Oct 15, 2026
- Official site ↗ · Oct 15, 2026
Link checked Oct 15, 2026 · Released Aug 14, 2025 · Added Oct 15, 2026 Report a problemRequest removalTop-down 2D racing: chase lap times, race others in live rooms, or build your own track.
Vibe Jam@dvassalloPlayDemo
FULL SEND
Top-down 2D racing: chase lap times, race others in live rooms, or build your own track.
by SULFUR CUBED, DIGIT LIFT & Daniel VassalloGenreSports & RacingReleasedApr 2026Plays onBrowserPriceFreeLanguages🇬🇧AI used forCodeAbout the game
A top-down 2D racer with time trials, live multiplayer rooms, a global leaderboard and a track editor; track scenery is drawn from OpenStreetMap data. You start by entering a username and country, and saving an account is optional. The build is labelled v0.1.
How it was made
- CodeModel not disclosed
- Coding toolCursorVibe Jam 2026 entry
- EngineVanilla JS and HTML5 CanvasVibe Jam 2026 entry
- Not AITrack scenery uses OpenStreetMap data
Disclosure
The game shows n8n as its title sponsor.
Recognition
Vibe Jam 2026 — Most Portal Transfers award
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Sources
- Vibe Jam 2026 entry (games.json) ↗ · Apr 20, 2026
- Game page (About credits) ↗ · Oct 15, 2026










