Made with AI · Hand-picked · Updated Oct 2026
Games made with
What GPT can actually build: games coded with GPT-6 Astra and GPT-5.5, games built with OpenAI’s Codex agent, and a few that run GPT while you play.
PaperRoute
@builtbysketchSep 8, 2026 · Based on PaperboyA Paperboy-style delivery game: your bike pedals itself, you steer between pavements, throw papers when a mailbox lights up and dodge dogs and cars across a seven-day week. Missed subscribers cancel, so streaks matter. The creator says it took about 39 tracked hours over 11 days; the first load takes around 20 seconds, and touch controls are included.
How it was made- Code GPT-6 Astra
- 3D Blender, Meshy
- Art ChatGPT

PaperRoute
Also known as Paper Route
Based on Paperboy (unofficial)
Ride a paper round through a sleepy suburb, landing papers in lit-up mailboxes from Monday to Sunday.
by Emm Teepaperroute.lol
ModelGPT-6 AstraBuilt in~39 hoursCost~$2,175ReleasedSep 8, 2026Plays onBrowserPriceFreeAI used forCode, ArtAbout the game
A Paperboy-style delivery game: your bike pedals itself, you steer between pavements, throw papers when a mailbox lights up and dodge dogs and cars across a seven-day week. Missed subscribers cancel, so streaks matter. The creator says it took about 39 tracked hours over 11 days; the first load takes around 20 seconds, and touch controls are included.
How it was made
AI wrote the code and made the art.
- CodeGPT-6 AstraCreator sayslaunch post on X and build write-up
- ArtChatGPT (concept images)Creator saysbuild write-up (X article): concept images made in ChatGPT before Meshy
- 3DBlenderCreator saysbuild write-up (X article): Blender scripted via Astra for models
- 3DMeshyCreator saysbuild write-up (X article): character meshes from Meshy
- TimeAbout 39 tracked hours over 11 days of commits (creator says)
- CostAbout $2,175 in API value (creator says)
- Not AIConcept and brief by the creator, who reviewed every render; the creator says the idea did not come from the model
Disclosure
The creator says the build stats were tracked with DevClocked, a product the creator makes.
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
- Fan game
- An unofficial game based on Paperboy, not affiliated with its rights holder.
Creator
Emm Tee
Sources
- Launch post on X ↗ · Sep 12, 2026
- Build write-up (X article) ↗ · Sep 12, 2026
- Game page ↗ · Oct 15, 2026
- Devlog ↗
- Video ↗
Link checked Oct 15, 2026 · Released Sep 8, 2026 · Added Oct 15, 2026 Report a problemRequest removalZork · The Great Underground Empire
@emollickSep 5, 2026 · Based on Zork IA condensed first-person 3D adaptation of Zork I's treasure hunt: explore the white house and the underground, solve the original puzzles, face the troll and the thief, and recover nineteen treasures. Original Zork text accompanies the scenes. It runs on computers, phones and tablets with WebGL 2.
How it was made- Code GPT-6 Astra

Zork · The Great Underground Empire
Also known as Zork in 3D
Based on Zork I (unofficial)
Explore the white house and the caves below in first person, solving Zork I puzzles and fighting its foes.
by Ethan Mollickzork-underground-empire.netlify.app
ModelGPT-6 AstraEngineThree.jsReleasedSep 5, 2026Plays onBrowserPriceFreeAI used forCodeAbout the game
A condensed first-person 3D adaptation of Zork I's treasure hunt: explore the white house and the underground, solve the original puzzles, face the troll and the thief, and recover nineteen treasures. Original Zork text accompanies the scenes. It runs on computers, phones and tablets with WebGL 2.
Why we picked it
Zork I rebuilt as a first-person 3D adventure with GPT-6 Astra — the original puzzles, playable on phones too.
How it was made
AI wrote the code.
- CodeGPT-6 AstraCreator sayslaunch post on X
- EngineThree.jsCreator sayslaunch post on X
- Not AIStory, puzzles and text come from Infocom's Zork I (MIT-licensed source released by Microsoft in 2025); surface textures are CC0 scans from Poly Haven (game credits)
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
- Open source
- Source code is public.
- Fan game
- An unofficial game based on Zork I, not affiliated with its rights holder.
Creator
Ethan Mollick
Sources
- Launch post on X ↗ · Sep 5, 2026
- GitHub repository ↗ · Sep 5, 2026
Link checked Oct 15, 2026 · Released Sep 5, 2026 · Added Oct 15, 2026 Report a problemRequest removalWenWare
@underpaid_momApr 26, 2026Each round drops you into a 360° panorama of a historical moment; you pin the location on a world map, pick the year on a timeline, then see the answer and a reference article. Modes include solo, daily routes, ranked 1v1 and party games. Classic play needs no account; the daily route and the Atlas need sign-in, and paid plans only cover making your own panoramas.
How it was made- Code GPT
- Tool Codex
- Art GPT Image 2

WenWare
Look around 360° historical scenes, then guess both where and when each moment happened.
by underpaid momwen-ware.com
ModelGPTCoding toolCodexEngineThree.jsReleasedApr 26, 2026Plays onBrowserPriceFreeAI used forCode, ArtAbout the game
Each round drops you into a 360° panorama of a historical moment; you pin the location on a world map, pick the year on a timeline, then see the answer and a reference article. Modes include solo, daily routes, ranked 1v1 and party games. Classic play needs no account; the daily route and the Atlas need sign-in, and paid plans only cover making your own panoramas.
Why we picked it
Guess where and when from AI-generated historical panoramas — Vibe Jam 2026's Most Played game.
How it was made
AI wrote the code and made the art.
- CodeGPT (via Codex)Via toolFamily implied by Codex; creator wrote 'codex 5.5', not mapped to a model version
- Coding toolCodexCreator saysVibe Jam 2026 entry; launch post on X says 'codex 5.5'
- ArtGPT Image 2Creator saysLaunch post on X, Apr 26, 2026 (historical panoramas)
- EngineThree.jsCreator saysVibe Jam 2026 entry; launch post on X
Recognition
Vibe Jam 2026 — 3rd place and Most Played award
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
underpaid mom
Sources
- Launch post on X ↗ · Apr 26, 2026
- Vibe Jam 2026 entry (games.json) ↗ · Apr 26, 2026
- About page ↗ · Oct 15, 2026
- How to play page ↗ · Oct 15, 2026
Link checked Oct 15, 2026 · Released Apr 26, 2026 · Added Oct 15, 2026 Report a problemRequest removalFanto's Mega-Mart
Vibe Jam@e_c_t_oMay 1, 2026A fast shopping-cart racer set in a haunted grocery store, with time trials, races against recorded ghost runs and online races across procedurally generated stores. It started as a Vibe Jam 2026 entry and moved to Wavedash on Sep 30, 2026, adding more modes and monthly leaderboards. A free Wavedash account is optional.
How it was made- Code GPT
- Tool Codex

Fanto's Mega-Mart
Race a rocket-fast shopping cart through haunted, procedurally generated supermarkets.
by ectowavedash.com · Best on desktop
ModelGPTCoding toolCodexEngineThree.jsReleasedMay 1, 2026Plays onBrowserPriceFreeAI used forCodeAbout the game
A fast shopping-cart racer set in a haunted grocery store, with time trials, races against recorded ghost runs and online races across procedurally generated stores. It started as a Vibe Jam 2026 entry and moved to Wavedash on Sep 30, 2026, adding more modes and monthly leaderboards. A free Wavedash account is optional.
How it was made
AI wrote the code.
- CodeGPT (via Codex)Via toolFamily implied by Codex; no model named
- Coding toolCodexCreator saysVibe Jam 2026 entry
- EngineThree.jsCreator saysVibe Jam 2026 entry
Recognition
Vibe Jam 2026 — 2nd place
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
ecto
Sources
- Vibe Jam 2026 entry (games.json) ↗ · May 1, 2026
- Wavedash game page ↗ · Sep 30, 2026
- Creator post on X with the original jam link ↗ · May 1, 2026
Link checked Oct 15, 2026 · Released May 1, 2026 · Added Oct 15, 2026 Report a problemRequest removalSTORM RACE
@BubuStdSep 6, 2026 · Based on Bakusou Kyoudai Let's & Go!!A Mini 4WD racer with four cars, an exploded-view garage and a workshop circuit where conditions shift between dry, rain and storm. You steer, boost and stabilise through three short laps of about 35 seconds. It is a single-track build, best played with a keyboard on desktop.
How it was made- Code GPT-6 Astra
Demo
STORM RACE
Based on Bakusou Kyoudai Let's & Go!!
Pick a Mini 4WD car, inspect its parts in the garage, then race three laps as the track turns wet and stormy.
by BubuAistorm-race.vercel.app · Best on desktop
ModelGPT-6 AstraEngineThree.jsReleasedSep 6, 2026Plays onBrowserPriceFreeAI used forCodeAbout the game
A Mini 4WD racer with four cars, an exploded-view garage and a workshop circuit where conditions shift between dry, rain and storm. You steer, boost and stabilise through three short laps of about 35 seconds. It is a single-track build, best played with a keyboard on desktop.
How it was made
AI wrote the code.
- CodeGPT-6 AstraCreator sayslaunch post on X; build page header also says GPT-6 Astra
- EngineThree.jsCreator sayslaunch post on X ('stack: Three.js')
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
BubuAi
Sources
- Launch post on X ↗ · Sep 6, 2026
- Creator's build page ↗ · Sep 7, 2026
- Devlog ↗
- Video ↗
Link checked Oct 15, 2026 · Released Sep 6, 2026 · Added Oct 15, 2026 Report a problemRequest removalu/NIVERSE — Orbital Duel
@hayashimon1Sep 5, 2026Pick one of four mech units, each with different armour, melee and ranged stats, then fight a rival unit across rounds in a neon arena. You boost, lock on, fire homing missiles and plasma bursts, and grab supply drops between exchanges. Keyboard and mouse only; the first load takes several seconds.
How it was made- Code GPT-6 Astra
Demo
u/NIVERSE — Orbital Duel
Also known as Universe Duel
One-on-one mech duel in an orbital arena: dash, fire homing missiles and close in with a laser blade.
by Hayashimonuniverse-duel.vercel.app · Best on desktop
ModelGPT-6 AstraReleasedSep 5, 2026Plays onBrowserPriceFreeAI used forCodeAbout the game
Pick one of four mech units, each with different armour, melee and ranged stats, then fight a rival unit across rounds in a neon arena. You boost, lock on, fire homing missiles and plasma bursts, and grab supply drops between exchanges. Keyboard and mouse only; the first load takes several seconds.
How it was made
AI wrote the code.
- CodeGPT-6 AstraCreator sayslaunch post on X (Japanese)
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
Hayashimon
Sources
- Launch post on X ↗ · Sep 5, 2026
- Video ↗
Link checked Oct 15, 2026 · Released Sep 5, 2026 · Added Oct 15, 2026 Report a problemRequest removalWolfcha
oil-oilJan 2026 · Based on WerewolfA full game of Werewolf where you take one seat and every other player is computer-controlled, each with its own personality, hidden role and memory of what has been said and voted. Play as Villager, Werewolf, Seer, Witch, Hunter, Guard and more; there is a spectator mode and optional voice playback. You need to sign in before playing.
How it was made- In-game AI DeepSeek V4.1 Flash, Gemini 3.5 Flash Lite
- Audio MiniMax TTS
AI2U: With You 'Til The End
SteamAlterStaff Inc.Aug 12, 2026Escape-room stories in which an affectionate but dangerous captor keeps you locked in, and you have to talk your way out while solving environmental puzzles. Each character reacts to what you say and do, and different approaches lead to different endings across several maps. Needs an internet connection; Windows and macOS.
How it was made- In-game AI Azure OpenAI Service, Gemini LLM
- Audio MiniMax TTS
Plays onPC · SteamPricePaid
AI2U: With You 'Til The End
Also known as AI2U:与你直到世界尽头
Trapped by an obsessive catgirl: chat, charm and solve puzzles to escape her home, or decide to stay.
by AlterStaff Inc.store.steampowered.com
ModelPowered by Azure OpenAI ServiceReleasedAug 12, 2026Plays onPC · SteamPricePaidAI used forAudio, GameplayAbout the game
Escape-room stories in which an affectionate but dangerous captor keeps you locked in, and you have to talk your way out while solving environmental puzzles. Each character reacts to what you say and do, and different approaches lead to different endings across several maps. Needs an internet connection; Windows and macOS.
How it was made
AI made the audio and runs inside the game while you play.
- In-game AIAzure OpenAI ServiceCreator saysSteam third-party AI service line
- In-game AIGemini LLMCreator saysSteam third-party AI service line
- AudioMiniMax TTSCreator saysSteam third-party AI service line
- Not AIVisual art, story design, music and worldbuilding by the human team; the developer says none of the art assets are AI-generated (Steam AI disclosure).
Tags
- AI-native
- AI runs inside the game while you play — remove it and the game stops working.
- Paid
- Costs money to play.
- Download
- Not playable in the browser — install it (Steam, itch, app store or build).
Creator
AlterStaff Inc.
Sources
- Steam page ↗ · Oct 15, 2026
- Wikipedia article ↗ · Oct 15, 2026
Link checked Oct 15, 2026 · Released Aug 12, 2026 · Added Oct 15, 2026 Report a problemRequest removalTidebloom Rally
@superaleshaSep 15, 2026A colourful kart racer on a skyway above the sea. Choose one of four reef riders, then race a field of six over three laps, drifting with Shift and using items with Space. It is one of four builds the creator made from the same game brief to compare setups, so it is a single-track race rather than a full cup.
How it was made- Code GPT-6 Astra
Demo
Tidebloom Rally
Also known as Tidebloom Rally — The Sunken Sky Cup
Kart racing over floating reef islands: pick a rider, drift for boosts and fire items across three laps.
by Alexey Fateevbench-portal.pages.dev · Best on desktop
ModelGPT-6 AstraEngineThree.jsReleasedSep 15, 2026Plays onBrowserPriceFreeAI used forCodeAbout the game
A colourful kart racer on a skyway above the sea. Choose one of four reef riders, then race a field of six over three laps, drifting with Shift and using items with Space. It is one of four builds the creator made from the same game brief to compare setups, so it is a single-track race rather than a full cup.
How it was made
AI wrote the code.
- CodeGPT-6 AstraCreator saysgame.json in creator's repo; launch post on X
- EngineThree.jsCreator saysgame.json tags in creator's repo
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
- Open source
- Source code is public.
Creator
Alexey Fateev
Sources
- Launch post on X ↗ · Sep 15, 2026
- Creator's repo metadata (game.json) ↗ · Sep 15, 2026
- Video ↗
Link checked Oct 15, 2026 · Released Sep 15, 2026 · Added Oct 15, 2026 Report a problemRequest removalDetective Sherlock: Shadow Stalker
SteamGamercuryAug 21, 2026 · Based on Sherlock HolmesYou play Holmes in Victorian Dartmoor, investigating deaths tied to the Baskerville family curse, with no dialogue options: you talk freely to each character, and they remember what you say, lie, and may crack under pressure. It is in Early Access with most of the content in place and the ending still to come, the developer says. Windows only; the store lists in-app purchases.
How it was made- In-game AI Gemini, GPT
Plays onPC · SteamPricePaidHit & Run in the Browser
@CtrlAltDwayneSep 7, 2026 · Based on The Simpsons: Hit & RunA browser rebuild of The Simpsons: Hit & Run in Three.js, using assets and mission scripts converted from the PS2 disc rather than emulation. You drive, run, double jump, smash crates and play story missions, bonus missions and races across seven levels. The creator says it is not yet a 1:1 port and full playthrough testing is ongoing.
How it was made- Code GPT-6 Astra

Hit & Run in the Browser
Also known as The Simpsons: Hit & Run — Browser Recreation
Based on The Simpsons: Hit & Run (unofficial)
Drive and run around Springfield doing story missions, races and wager races from the 2003 Simpsons game.
by Dwaynevheissu.github.io · Best on desktop
ModelGPT-6 AstraEngineThree.jsReleasedSep 7, 2026Plays onBrowserPriceFreeAI used forCodeAbout the game
A browser rebuild of The Simpsons: Hit & Run in Three.js, using assets and mission scripts converted from the PS2 disc rather than emulation. You drive, run, double jump, smash crates and play story missions, bonus missions and races across seven levels. The creator says it is not yet a 1:1 port and full playthrough testing is ongoing.
How it was made
AI wrote the code.
- CodeGPT-6 AstraCreator sayslaunch post on X
- EngineThree.jsCreator sayslaunch post on X and README
- Not AIGeometry, textures, animations, dialogue, cutscenes and mission scripts are converted from the original PS2 game (README)
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
- Open source
- Source code is public.
- Fan game
- An unofficial game based on The Simpsons: Hit & Run, not affiliated with its rights holder.
Creator
Dwayne
Sources
- Launch post on X ↗ · Sep 7, 2026
- GitHub README ↗ · Oct 15, 2026
- Devlog ↗
Link checked Oct 15, 2026 · Released Sep 7, 2026 · Added Oct 15, 2026 Report a problemRequest removalDUST FRONT
@mustafaakinSep 9, 2026A single-player real-time strategy game: pick one of six forces and one of four battlefields, build a base, capture outposts and command ground and air units against a computer opponent. It includes a tutorial, difficulty settings and local save files. The creator labels it a desktop beta; it needs a desktop browser with 3D graphics.
How it was made- Code GPT-6 Astra
- 3D Blender
- Art OpenAI image generation
- Audio Kokoro-82M, ACE-Step 1.5
Demo
DUST FRONT
Build a base, capture outposts and send tanks and aircraft against a computer army in a modern-war RTS.
by Mustafa Akındust-front.mustafaakin.dev · Desktop only
ModelGPT-6 AstraEngineThree.jsReleasedSep 9, 2026Plays onBrowserPriceFreeAI used forCode, Art, AudioAbout the game
A single-player real-time strategy game: pick one of six forces and one of four battlefields, build a base, capture outposts and command ground and air units against a computer opponent. It includes a tutorial, difficulty settings and local save files. The creator labels it a desktop beta; it needs a desktop browser with 3D graphics.
How it was made
AI wrote the code and made the art and the audio.
- CodeGPT-6 AstraCreator sayslaunch post on X (written as 'ChatGPT Astra')
- ArtOpenAI image generationCreator saysgame credits page: HUD icon atlas
- 3DBlender (via Blender MCP)Creator sayslaunch post on X
- AudioKokoro-82MCreator saysgame credits page: synthetic radio voices
- AudioACE-Step 1.5Creator saysgame credits page: music
- EngineThree.jsCreator saysgame credits page
- Not AIRifle and automatic-fire sounds adapted from the CC0 Free Firearm Sound Library; CC0 Poly Haven textures (game credits)
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
Mustafa Akın
Sources
- Launch post on X ↗ · Sep 9, 2026
- Game credits page ↗ · Oct 15, 2026
- Video ↗
Link checked Oct 15, 2026 · Released Sep 9, 2026 · Added Oct 15, 2026 Report a problemRequest removalSuck Up!
SteamProximaOct 1, 2025You are a vampire in a quiet town, going door to door and talking to residents through your microphone; they react to your tone and your story, and costumes help sell the lie. Extra modes include a rap battle and a Valentine's party, and you can make and share characters through Steam Workshop. Needs a microphone and an internet connection; Windows only.
How it was made- In-game AI ChatGPT from OpenAI
Plays onPC · SteamPricePaid
Suck Up!
Play a vampire who uses your real voice to talk townsfolk into opening the door, then feed unseen.
by Proximastore.steampowered.com
ModelPowered by ChatGPT from OpenAIReleasedOct 1, 2025Plays onPC · SteamPricePaidAI used forGameplayAbout the game
You are a vampire in a quiet town, going door to door and talking to residents through your microphone; they react to your tone and your story, and costumes help sell the lie. Extra modes include a rap battle and a Valentine's party, and you can make and share characters through Steam Workshop. Needs a microphone and an internet connection; Windows only.
How it was made
AI runs inside the game while you play.
- In-game AIChatGPT from OpenAICreator saysSteam third-party AI service line
Tags
- AI-native
- AI runs inside the game while you play — remove it and the game stops working.
- Paid
- Costs money to play.
- Download
- Not playable in the browser — install it (Steam, itch, app store or build).
Creator
Proxima
Sources
- Steam page ↗ · Oct 15, 2026
- Official site ↗ · Oct 15, 2026
- Know Your Meme entry ↗ · Oct 15, 2026
Link checked Oct 15, 2026 · Released Oct 1, 2025 · Added Oct 15, 2026 Report a problemRequest removalKansō
Vibe Jam@mrsukerutonApr 2026A relaxing bonsai sim: choose a tree such as juniper, maple, pine or azalea, then water, prune and wire its branches as it grows, with each species reacting differently to care. A step-by-step tutorial walks you through your first tree.
How it was made- Code GPT-5.5, Claude Opus 4.7
- Tool Codex
- Audio Suno
Demo
Kansō
Also known as Kanso
Grow a bonsai from the species you pick, watering, pruning and wiring it in calm scenes.
by skellykansogame.com
ModelGPT-5.5Coding toolCodexEngineThree.jsReleasedApr 2026Plays onBrowserPriceFreeAI used forCode, AudioAbout the game
A relaxing bonsai sim: choose a tree such as juniper, maple, pine or azalea, then water, prune and wire its branches as it grows, with each species reacting differently to care. A step-by-step tutorial walks you through your first tree.
How it was made
AI wrote the code and made the audio.
- CodeGPT-5.5Creator saysVibe Jam 2026 entry lists 'Codex, GPT 5.5, Opus 4.7, Suno' without roles
- CodeClaude Opus 4.7Creator saysVibe Jam 2026 entry lists 'Codex, GPT 5.5, Opus 4.7, Suno' without roles
- Coding toolCodexCreator saysVibe Jam 2026 entry
- AudioSunoCreator saysVibe Jam 2026 entry
- EngineThree.jsCreator saysVibe Jam 2026 entry
Recognition
Vibe Jam 2026 — Most Zen award
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
skelly
Sources
- Vibe Jam 2026 entry (games.json) ↗ · Apr 30, 2026
- Game page ↗ · Oct 15, 2026
Almost Surgery
Vibe Jam@RagimMusakaevMay 2026A dark comedy about a jobless man who turns to backstreet surgery. You switch between the operating table, your desk and a camera view, hold the mouse to cut, and earn money from each gruesome job. It opens with a short story scene and runs in the browser via Godot; mouse and keyboard needed.
How it was made- Code GPT
- Tool Codex
Demo
Almost Surgery
Take grim back-alley surgery jobs: saw, cut and electrocute patients for cash in a dark comic horror game.
by Ragim Musakaevalmostsurgery.ragim.dev · Best on desktop
ModelGPTCoding toolCodexEngineGodotReleasedMay 2026Plays onBrowserPriceFreeAI used forCodeAbout the game
A dark comedy about a jobless man who turns to backstreet surgery. You switch between the operating table, your desk and a camera view, hold the mouse to cut, and earn money from each gruesome job. It opens with a short story scene and runs in the browser via Godot; mouse and keyboard needed.
How it was made
AI wrote the code.
- CodeGPT (via Codex)Via toolfamily implied by Codex; model version not stated
- Coding toolCodexCreator saysVibe Jam 2026 submission form
- EngineGodotCreator saysVibe Jam 2026 submission form
Recognition
Vibe Jam 2026 — Most Cursed
Tags
- Demo
- Playable, but not a full game yet — a slice, prototype, tech demo or jam build.
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
Ragim Musakaev
Sources
- Vibe Jam 2026 entry ↗ · May 1, 2026
- Vibe Jam 2026 winners ↗ · May 2026
OpenMMO
@appledelhiJul 20, 2026A persistent online RPG in a 32 km procedural world with rivers, roads, a day-night cycle, multi-story player housing and server-side, D&D-style combat. AI agents can join as players through the same protocol and rules as humans. You sign in with a Google account, and it is an early build under active development.
How it was made- Code Claude Sonnet 4.6, Claude Fable 5, Claude Opus 5
- Tool Claude Code
- 3D Meshy, Tripo
- Art ChatGPT image generation, Nano Banana
- Audio Suno, Google Flow Music
BLINDSIDE
itch.ioBlasin (Team Woll)Jun 2026A tense top-down shooter: enemies are invulnerable while lit, so you place sensors, track their movement and fire into the shadows before they reach you. The creator says it takes about 40 minutes. Play in the browser on itch.io or download it for Windows, macOS or Android; keyboard and mouse or a gamepad.
How it was made- Code Cursor Composer
- Tool Cursor
- Audio ElevenLabs
Plays onBrowserBuilt in~100 hoursPriceFree
BLINDSIDE
Also known as 茫室
A top-down shooter where enemies can't be hurt in the light, so you read their moves and shoot into the dark.
by Blasin (Team Woll)blasin.itch.io · Best on desktop
ComposerCursorModelCursor ComposerCoding toolCursorEngineUnityBuilt in~100 hoursReleasedJun 2026Plays onBrowserPriceFreeAI used forCode, AudioAbout the game
A tense top-down shooter: enemies are invulnerable while lit, so you place sensors, track their movement and fire into the shadows before they reach you. The creator says it takes about 40 minutes. Play in the browser on itch.io or download it for Windows, macOS or Android; keyboard and mouse or a gamepad.
How it was made
AI wrote the code and made the audio.
- CodeCursor Composer (fast)Creator sayssspai postmortem: Composer fast took over 62% of tokens in the jam; no version stated
- Coding toolCursorCreator saysitch page credit 'Code: Cursor + Codex' and jam note
- Coding toolCodexCreator saysitch page credit 'Code: Cursor + Codex' and jam note
- AudioElevenLabsCreator saysitch jam note: all music and sound effects generated with ElevenLabs
- Other AIAI translation (tool not named)Creator saysitch jam note: in-game translation produced by AI and proofread by a person
- Other AIGPT Image 2Creator sayssspai postmortem: generated the art requirements checklist, not final art
- Other AIUnity MCPCreator sayssspai postmortem: lets the agent refresh assets, read console logs and run play-mode smoke tests
- EngineUnityCreator saysitch page: 'Made with Unity'
- Time21-day jam, about 100 hours (creator says)
- Not AIArt and level design by hand (Frank); the AI translation was proofread by YangMann.
Recognition
BOOOM Game Jam 2026 entry
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
Blasin (Team Woll)
Sources
- itch.io page (credits, jam note, AI disclosure) ↗ · Jun 2026
- sspai postmortem ↗ · Jun 12, 2026
- Devlog ↗
- Video ↗
TECHNICAL DEBT
itch.ioOblongOolong (Cult Of Communication)Aug 2026A satirical resource-management game played on a cheerful imitation of an old family computer: buy groceries, keep promises to your family, sell clutter and chase reward points toward a beach getaway while debt closes in. The first bankruptcy is designed to happen and unlocks lasting lessons. Mouse or touch; it deals with financial distress and bereavement.
How it was made- Code GPT
- Tool Codex
- Art OpenAI image generation
- Audio Suno, ElevenLabs
Plays onBrowserPriceFree
TECHNICAL DEBT
Keep a laid-off family afloat with credit, reward points and resale in a dark comedy on a fake retro PC.
by OblongOolong (Cult Of Communication)cult-of-communication.itch.io
ModelGPTCoding toolCodexReleasedAug 2026Plays onBrowserPriceFreeAI used forCode, Art, AudioAbout the game
A satirical resource-management game played on a cheerful imitation of an old family computer: buy groceries, keep promises to your family, sell clutter and chase reward points toward a beach getaway while debt closes in. The first bankruptcy is designed to happen and unlocks lasting lessons. Mouse or touch; it deals with financial distress and bereavement.
How it was made
AI wrote the code and made the art and the audio.
- CodeGPT (via Codex)Via toolfamily implied by Codex; model version not stated
- Coding toolCodexCreator saysitch.io AI disclosure and credits
- ArtOpenAI image generationCreator saysitch.io AI disclosure: cover, capsule and illustrations
- AudioSunoCreator saysitch.io AI disclosure: music and spoken sting
- AudioElevenLabsCreator saysitch.io AI disclosure: sound-effect sources, hand-edited
- Not AIDesign direction, editing, audio editing and final decisions by OblongOolong; sound effects edited by hand in Bitwig Studio
Recognition
AI Browser Game Jam 4 — 3rd place overall
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
Creator
OblongOolong (Cult Of Communication)
Sources
- itch.io page ↗ · Oct 15, 2026
- AI Browser Game Jam 4 results ↗ · Aug 2026
Three.js Quake
mrdoobJan 2026 · Based on QuakeA browser port of id Software's Quake that runs the shareware first episode. On first start it downloads the roughly 19 MB shareware data file, so the first load can take a while. The code is GPL-licensed; if you run it yourself, you can swap in a full-game data file to play the rest.
How it was made- Code Claude, Claude Opus 4.5, Claude Opus 4.6
- Tool Codex
Wuxia Survivors
BilibiliNenly (Nenly Studio)Aug 11, 2026A survivors-style action roguelite set in the wuxia world: your martial arts fire automatically in the order you set, while you dodge, collect loot and rebuild your arts between 20 waves. It is free in Early Access on Steam, Windows only, and Simplified Chinese is the only supported language.
How it was made- Code GPT, Claude
- Tool Codex
- Art GPT-IMAGE-2, Nano Banana
- Audio Suno, ElevenLabs
Plays onPC · SteamPriceFree
Wuxia Survivors
Also known as 群侠传:幸存者
A wuxia survivors-like: arrange auto-casting martial arts, dodge 20 waves and snowball your build.
by Nenly (Nenly Studio)store.steampowered.com · Chinese only · Windows only
ModelGPTCoding toolCodexEngineGodotReleasedAug 11, 2026Plays onPC · SteamPriceFreeAI used forCode, Art, AudioAbout the game
A survivors-style action roguelite set in the wuxia world: your martial arts fire automatically in the order you set, while you dodge, collect loot and rebuild your arts between 20 waves. It is free in Early Access on Steam, Windows only, and Simplified Chinese is the only supported language.
How it was made
AI wrote the code and made the art and the audio.
- CodeGPT (via Codex)Via toolFamily implied by Codex; model version not stated
- CodeClaude (via Claude Code)Via toolFamily implied by Claude Code; model version not stated
- Coding toolCodexCreator saysSteam page, 'From the Developer': 'Codex and Claude Code wrote the code'
- Coding toolClaude CodeCreator saysSteam page, 'From the Developer': 'Codex and Claude Code wrote the code'
- ArtGPT-IMAGE-2Creator saysSteam page: characters, scenes and UI
- ArtNano BananaCreator saysSteam page: characters, scenes and UI
- AudioSunoCreator saysSteam page: soundtrack
- AudioElevenLabsCreator saysSteam page: voice work and sound effects
- VideoSeedanceCreator saysSteam page: animation
- EngineGodotReportedToolchain dug up by commenters, relayed by SMZDM; not stated by the creator
- TimeFirst opened a game engine in April 2026; released August 2026 (creator says)
- Not AIGame design, balancing, game feel and hundreds of playtests by the creator; AI art was hand-picked and adjusted (creator says).
Recognition
Entry in Bilibili's AI creation contest
Tags
- AI-coded
- The creator says AI wrote most of the code, or it was made for a jam that requires it.
- Download
- Not playable in the browser — install it (Steam, itch, app store or build).
Creator
Nenly (Nenly Studio)
Sources
- Steam page (AI disclosure and developer note) ↗ · Aug 11, 2026
- Bilibili devlog video ↗ · Aug 3, 2026
- Bilibili three-week retrospective ↗ · Sep 7, 2026
- Devlog ↗
- Video ↗
Link checked Oct 15, 2026 · Released Aug 11, 2026 · Added Oct 15, 2026 Report a problemRequest removal
What builders report
- PaperRoute's creator says the game took about 39 tracked hours over 11 days, and that GPT-6 Astra wrote the code while Blender made the models.Source: x.com ↗
- Mustafa Akın says DUST FRONT took about 40 prompts in ChatGPT with Astra, with Blender MCP generating the assets, and calls it a desktop beta.Source: x.com ↗
- Ethan Mollick says GPT-6 Astra built the characters and environments in Three.js when asked to turn Zork into a 3D action-adventure; the game credits the MIT-licensed Zork I source.Source: x.com ↗
- Dwayne says GPT-6 Astra did the reverse engineering and the Three.js rebuild of The Simpsons: Hit & Run, working from assets converted from the PS2 disc.Source: x.com ↗
- WenWare's creator says the game was made with Codex and gpt-image 2, which produced the 360° historical scenes players explore.Source: x.com ↗
- Blasin describes a "compile and fix" loop through Unity MCP: after every change the agent refreshes assets, reads the console errors, fixes them and smoke-tests in play mode until nothing breaks. On the second-to-last day, Codex ran performance profiling.Source: sspai.com ↗
About these games
GPT-6 Astra is behind most of the 3D games here, and many are takes on games people grew up with: a Paperboy-style paper round, a first-person Zork, a Mini 4WD racer and a browser rebuild of The Simpsons: Hit & Run. PaperRoute’s creator counts about 39 hours over 11 days; DUST FRONT’s creator describes about 40 prompts.
The rest were built with Codex, OpenAI’s coding agent. Codex runs OpenAI’s GPT models, so a game made with Codex counts as made with GPT even when its creator doesn’t name a version. Several were Vibe Jam 2026 winners, like Fanto’s Mega-Mart and WenWare, and BLINDSIDE took about 100 hours in Unity with Codex and Cursor. A few games run GPT while you play: Suck Up! uses it for the townsfolk you talk into opening their doors.
GPT models used
Often paired with
Other model pages
FAQ
What kinds of games have people made with GPT?
Mostly 3D browser games: a paper round, a first-person Zork, a Mini 4WD racer, a mech duel, a kart racer, a modern-war RTS and a rebuild of a 2003 Simpsons game. There are Codex-built jam games too: a cart racer in a haunted supermarket, a time-travel guessing game, a bonsai game and a shooter fought in the dark. AI2U and Suck Up! use GPT for the characters you talk to.
Why are Codex games on this page?
Codex is OpenAI’s coding agent and runs OpenAI’s GPT models. When a creator says they used Codex but not which model, the game counts as made with GPT and its card reads “GPT via Codex”.
How long does it take to make a game with GPT?
PaperRoute’s creator counts about 39 hours over 11 days; DUST FRONT’s creator describes about 40 prompts. BLINDSIDE took about 100 hours during a 21-day jam, and several of the Codex games were made for Vibe Jam 2026, which ran for a month.
Which tools do people use with GPT?
Codex, mostly. Blender comes up for 3D models (DUST FRONT drove it through Blender MCP), and many of the 3D games run on Three.js. BLINDSIDE was built in Unity with Codex and Cursor, and WenWare’s 360° scenes come from gpt-image 2.
Can I play these games for free?
Most of them, in the browser. AI2U, Suck Up! and Detective Sherlock: Shadow Stalker are paid Steam games, Wuxia Survivors is a free Steam download, and OpenMMO and Wolfcha ask you to sign in. Some 3D games need a desktop with a keyboard.
How do you know a game was made with GPT?
The creator said so in a launch post, a README, a jam entry form or a Steam AI disclosure, or it shows in the public code, such as Codex setup files. Every game links its source. When a creator only says “Astra”, we note the exact wording.



